Profile(){
- With a career in the software industry since 2017, I have developed a strong passion for the gaming industry, leading me to create successful projects that have reached audiences worldwide. I am driven by a deep interest in technology and continuously strive to expand my expertise. Currently, I am focusing on enhancing my skills in C++, SQL, and Python to stay ahead of industry trends and improve my technical proficiency.
WorkExperience(){
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Lecturer(){
Beykoz University | 08/2024 - Present
Teach game development courses focused on C# and Unity, providing students with practical knowledge and skills to create interactive and engaging games.
} -
Game Developer(){
Freelance | 06/2023 - Present
I provide quality, efficient and scalable game development and optimization services to companies and individuals using my extensive knowledge and experience.
} -
Game Developer(){
Gameflex | 11/2021 - 02/2023
Contributed to the development of two successful mobile games and several additional titles within a fast-paced studio environment.
Engineered a modular and scalable data management system using Zenject (Dependency Injection) and JSON-based serialization, improving maintainability and reusability across projects.
Gained deep proficiency in Unity’s performance optimization tools, including Memory Profiler, Garbage Collection, SRP Batcher, and Frame Debugger, leading to the development of performance-critical game systems.
Enhanced cross-platform development capabilities through practical experience with Firebase, Xcode, and Android Studio, effectively resolving platform-specific issues.
Collaborated with designers, artists, and QA engineers to ensure games delivered a smooth and engaging user experience across devices.
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Game Developer(){
Trifles Games | 06/2021 - 11/2021
Developed a custom level editor specifically designed for runner-type games, allowing designers to efficiently build, iterate, and manage game levels through an integrated and user-friendly editor workflow.
Focused on enhancing game feel and quality by implementing subtle design and gameplay refinements, contributing to a more polished and immersive player experience.
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Game Developer(){
Virtual Projects | 06/2020 - 06/2021
Acquired hands-on experience with advanced gameplay and visual systems, including Bezier curves and splines for path and movement design.
Designed and implemented a visual-only portal system to enhance spatial navigation and player perception.
Developed custom Sprite and UI-specific shaders to achieve stylistic consistency and performance optimization in 2D interfaces.
Built a node-based pathfinding algorithm tailored for custom level structures, improving AI navigation and in-game responsiveness.
}
Education(){
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Digital Game Design(){
Beykoz University | 2019 - 2022
Bachelor's degree
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Computer Engineering(){
Karadeniz Technical University | 2012 - 2016
I dropped out of university in 3rd grade.
}
Skills(){
- Programming Languages: C# - advanced; HLSL - intermediate; C++ - intermediate; Python - beginner; SQL - beginner; .Net -beginner()
- Tools: Github - advanced; Rider Git -intermediate; Sourcetree - advanced; Android Studio - intermediate;()
- Fields: Gameplay, Tools, Scripting, UI, SDK & Third Party Software Integration ()
- Engine:Unity - advanced, Unreal Engine- beginner ()
- Language :Turkish - native; English - intermediate()
Contact(){